18/08/2012      anmationblendereng3docgame engineGLSLIPOlightsprototypeRealTime

I thought that if I had to show a carousel of lights like the version one to my clients, they would get a headache just trying to choose the right light intensity, not to mention the pain in the neck with the turning effects. So I started to look for other techniques and tried GLSL and Real time rendering to change on demand. With IPO animation and the light intensity avoiding the turning effect, see the result:

IPO animation with Blender from oscar caballero on Vimeo.

The main object of this process is to work in real time to check the light intensity in our scene to improve during a meeting or presentation.